INVISIBLE ARTFORMS

IA—DWN 01 / UNREAL AUDIO SYSTEMS

VERSION 1.0 / UNREAL ENGINE 5.8

DAWNTLESS.

Music production inside Unreal Engine: MIDI and audio tracks in Sequencer, instruments you play and automate, and TheRaK, a device rack whose racks also play in your game.

Coming soon on Fab Play Thumpr
ENGINE
Unreal Engine 5.8
TESTED ON
Windows (Win64)
LICENSE
Fab Standard License, per seat
PRICE
From $149.99 per seat

A STUDIO
IN THE EDITOR.

Write, record, automate and mix music where your game is built, then hear it play in the game itself.

SEE IT
IN THE ENGINE.

Every window lives inside the Unreal Editor. Select a screen to see it full size.

TheRaK device rack with its two-chain demo loaded, shown in place of the DAWntless walkthrough video
Walkthrough video coming soon.

ONE PATTERN.
MAKE IT YOURS.

Thumpr’s sixteen drum voices, adapted for the browser. Change the beat, mute or solo a lane, then tune the sound.

Skip past the instrument

Thumpr FM Drum

THUMPR / WEB UNIT 01
01Dune March16 STEPS / ONE PATTERN

Tap a pad to audition. Tap a step to toggle and select it. Shape the selected voice and step below.

Thumpr needs JavaScript to play. Turn it on in your browser, then reload this page.

Kick / Step 1 / MIDI note 36

STEPS 1–16Kick lanePlayback stopped
Ready. Press Play loop or tap a pad to enable sound.FM SYNTHESIS / STEREO

Built from Thumpr. Its voice recipes, pad order, voice controls and pattern workflow, adapted for the browser. On a phone, the grid shows the selected pad’s lane: tap a pad to switch lanes.

Part of DAWntless. In Unreal, Thumpr adds kits, pattern banks and the Tools jam, and writes your rhythm as MIDI into a Level Sequence. This web unit keeps one pattern in memory; refresh to start again.

READY FOR
UNREAL 5.8.

Copy the plugin into your project, open it, and start from the demos.

ARequirements

  • Unreal Engine 5.8.
  • Tested on Windows (Win64). Other engine versions and platforms are not supported yet.
  • Engine plugins that DAWntless enables for you: MetaSound, Harmonix, Level Sequence Editor, Data Validation (editor only) and MIDI Device (Windows and Mac).

BWhat’s included

  • The demo map DAWntless with its demo sequence.
  • The TheRaK song Techno_Rulez, a whole arranged and automated track, and its rack.
  • Instruments and effects: Thumpr kits and pattern banks, Afterglow presets, SQLCH sounds and patterns, DrumKing kits, GLTCH presets and the factory racks.
  • Example devices of your own to learn from: Chorus, Pluck and Source Lead.
  • Guides for every instrument and workflow.

CInstall

  1. Close Unreal. If your project already has an older DAWntless, delete its Plugins/DAWntless folder first.
  2. Copy the DAWntless folder into your project’s Plugins folder, so that YourProject/Plugins/DAWntless/DAWntless.uplugin exists.
  3. Open the project. If DAWntless is not enabled, enable it in Edit > Plugins and restart.

ONE PLUGIN.
TWO TIERS.

DAWntless is sold on Fab, Epic’s marketplace, under the Fab Standard License. Each person who uses it needs a seat.

TIER 01

Personal

$149.99 per seat

For buyers whose company group earned up to $100,000 from digital-content work in the last 12 months.

  • DAWntless 1.0 for Unreal Engine 5.8
  • Fab Standard License
  • One seat for each person who uses DAWntless
Coming soon on Fab

TIER 02

Professional

$299.99 per seat

For buyers whose company group earned more than $100,000 from digital-content work in the last 12 months.

  • DAWntless 1.0 for Unreal Engine 5.8
  • Fab Standard License
  • One seat for each person who uses DAWntless
Coming soon on Fab

Shipping your game. Games and projects you make with DAWntless ship its runtime under the terms of the Fab Standard License. The Unreal Engine EULA covers the engine content that DAWntless uses.

Studios. Buy your team’s seats on Fab. Onboarding, priority support and custom work are available as services: email support@invisibleartforms.com.

READ THE
GUIDES.

QUESTIONS.

Anything else? Email support@invisibleartforms.com.

01How is DAWntless licensed?

Per seat, under the Fab Standard License: each person who uses DAWntless needs a license. Personal is $149.99, for buyers whose company group earned up to $100,000 from digital-content work in the last 12 months; Professional is $299.99.

02Can I ship a game made with DAWntless?

The Fab Standard License sets the terms: games and projects you make with DAWntless ship its runtime under that license. Racks reach a packaged game as printed tracks in a Level Sequence or through the TheRaK Performer component, and the playback sounds are registered with the cooker for you.

03Which engine version and platform?

DAWntless 1.0 is for Unreal Engine 5.8 and is tested on Windows (Win64). Other engine versions and platforms are not supported yet.

04Where do I find the content?

In the Content Browser, enable Show Plugin Content and open DAWntless Content. Demos holds the demo map and Techno_Rulez; Examples holds the instruments, effects and racks, one folder per device. Keep your own work in your project’s Content folder.

05Can I add my own MetaSound instruments to TheRaK?

Yes. Build the sound as a MetaSound Patch that declares a DAWntless interface. The Device Validator checks it, renders it offline and registers it, and it appears in + Add Device under User. No C++ is needed.

06When can I buy it?

DAWntless will be sold on Fab; the listing is not live yet. Studios buy their seats on Fab too. For onboarding, priority support or custom work, email support@invisibleartforms.com.

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