DAWntless brings music production into Unreal Engine: MIDI and audio tracks in Sequencer with a tempo-aware transport, MetaSound automation in the Curve Editor, the Thumpr FM drum machine, the Afterglow wavetable and granular synth, the SQLCH acid bass, and TheRaK, a cable-free device rack with the DrumKing sample drum machine, STPR-1 step sequencing and the GLTCH stutter effect. TheRaK also hosts your own MetaSound instruments and effects, and plays saved racks in your game.
Documentation
#Start with the DAWntless user guide. All guides are in the Docs folder:
- 01DAWntless user guideInstallation, the transport, MIDI and audio tracks, recording, playback sounds and packaging
- 02TheRaK instrument rackBuilding racks, jamming, mixing, printing chains to Sequencer, the TheRaK Performer component
- 03Your own TheRaK devicesTurning a MetaSound into a rack instrument or effect, the Device Validator
- 04DrumKingThe 64-pad sample drum machine and its factory kits
- 05GLTCHThe stutter and glitch effect and its banks
- 06STPR-1The step sequencer, note lengths and Drum Mode
- 07Thumpr FM DrumThe FM drum machine and pattern editor
- 08SQLCHThe acid bass and its pattern bank
- 09AfterglowThe polyphonic wavetable and granular instrument
- 10Tools jamJamming Thumpr, SQLCH, STPR-1 and TheRaK on one clock
- 11MIDI MetaSound automationAutomating instruments and effects in the Curve Editor
- 12Third-party noticesThe font and the Unreal Engine content that DAWntless and its demos use
Requirements
#- Unreal Engine 5.8. DAWntless is tested on Windows (Win64).
- Engine plugins that DAWntless enables for you: MetaSound, Harmonix, Level Sequence Editor, Data Validation (editor only) and MIDI Device (Windows and Mac).
Install
#- Close Unreal. If your project already has an older DAWntless, delete its
Plugins/folder first.DAWntless - Copy the
DAWntlessfolder into your project'sPluginsfolder, so thatYourProject/exists.Plugins/ DAWntless/ DAWntless. uplugin - Open the project. If DAWntless is not enabled, enable it in Edit > Plugins and restart.
Where things are
#In the Content Browser, enable Show Plugin Content, then open DAWntless Content:
| Folder | What is in it |
|---|---|
| Demos | What you open and watch: the demo map DAWntless with its Level Sequence; the TheRaK song Techno_Rulez; LS_ |
| Examples | The instruments, effects and racks you build with: the default playback, recording, audio-track and metronome sounds (in the folder itself), Afterglow (synth and presets), DrumKing > Kits, DrumMachine (Thumpr: its graph, kits and pattern banks), GLTCH > Presets, Rack (the factory racks and their chain graphs), SQLCH (graphs, sounds and patterns) and UserDevices (example devices of your own) |
| Widgets | The DAWntless editor utility widget |
Keep your own work in your project's Content folder. TheRaK saves racks under /; the Thumpr window creates new banks under / and new kits under /.
License
#DAWntless is copyright 2026 Invisible Artforms, except the third-party material listed in Third-party notices. All rights reserved.
If you got DAWntless from Fab, the Fab Standard License governs your use. It is per seat: each person who uses DAWntless needs a license. That license sets the terms for shipping projects that include DAWntless, and the Unreal Engine EULA covers the engine content DAWntless uses.
Support
#Email support@invisibleartforms.com. Invisible Artforms: invisibleartforms.com.